* Testing - I decided to test the program in its noew location ![]() I got a notice saying do not start STEAM using its icon again and to instead usw the new path: C:\Games\SilentHunter3\Silent Hunter 3 I ran it again (the only thing I changed is I set the SFSF.exe to run as administrator - this in addition to running as admin) and it worked. The first time I ran it the program failed. This site has some additional advice which I followed: The webpage has instructions but I also made sure Steam wasn't running at the time of the install, as advise here: ![]() It advertises the S3F mod which I don't want. The program isn't installed, it's just run. I created this folder to output to: C:\Games\SilentHunter3 * I saw the the game version (found bottom right) is 1.4. I saw the the Steam forum that you can kill the task and try to restart again and that worked. When it started a dialog popped up which closed before I had a chance to look at it. I saw it was a running process (sh3.exe) which I assume is SH. * I started it through Steam and the start button changed to Stop but the game didn't start. Started it and took a few screenshots so I can know it starts OK and I can get an idea what the base game looks like. The idea is to install SH3 normally and use SFSF to copy the installation to an alternate location where it will be updated and run from. Of course, if you have 50 million EXE patches which was like done for TTD (Transport Tycoon Deluxe) before OTTD, this approach will be too cumbersome.Originally posted by author:INSTALLING SH3 FROM STEAM Thus, when doing coastal patrols on continental shelf, I loaded up a different EXE, and the standard for blue water patrols in the North Atlantic. I had an EXE mod which changed submarine detection behavior in 200M of water or less. Then make the EXEs and turn them into file mods too. Let's say you only have 2 or 3 EXE patch options you play with. I stated JSGME will not handle EXE patches. Here is the link for downloading (you paste in the workshop item URL and get a zip). * You got the mod forever (it's now your code). * You can mod STEAM mods to conform to your tastes. The conversion from WorkShop to JSGME ready is really trivial. PS: As far as I know, it it Windows based only.Īlthough not related to SC4, you can use this link to download any Steam workshop item as a zip. It will not save you research STEX and LEX, but it will make organizing simpler and moving things in and out a snap. I will attach a PDF user guide so you can see what it is all about. Google "JSGME (Jones Soft Generic Mod Enabler)". So, I downloaded the mods directly, and went the pre-2000 way gamers used to do mods, by direct file changes. I recently just used it for Crusader Kings II as the Paradox Launcher broke the STEAM WorkShop link. That's right it will uninstall correctly unraveling mods, and warn you when there are potential mod conflicts. ![]() Further, it understands sequencing and conflicts. Supports many mods, and allows sets of mods. It has an easy to use and elegant interface. It works for all games that involve file substitutions and additions (not patching of EXEs). One player developed a general player mod manager tool. There was no such thing as a moddir folder you changed the game files directly. īesides something like CS being more modern, the Steam Work Shop vastly simplifies all this.Īround 2005, Silent Hunter 3 was very popular, and had a prolific modding community. I realized that one of the greatest challenges of SC4 is "mods" or assets, bats, lots, plug-ins, etc.
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