![]() So to try it I just started the game via GOG, very briefly a grey Launcher window appears that only says something about starting a mod, then the game starts running and looks exactly like before. Or used Steam - that Red Launcher is totally new to me. I started the game exactly once with GOG, the very first time I played it 2 years ago, and since then simply kept the game's exe in my taskbar. So for now I removed it cause it started to irritate me and am using the normal, waaaaay easier way of using mods through. But that looks so complicated and wonder why I need that to use mods?Īnd they also mention a way to used REDmod on the CP2077 EXE itself by adding the -modded flag after the EXE.īut still with this all, no REDmod thing is loaded in-game. Well, there is a window but that is there only for a fraction of a second.Īfter that, I don't know what is talked about. They are talking about "deployment" and I know what the word means but I don't know what it means in this context.īut when I follow the GOG Galaxy way described there, it says that "A window will open showing progress on mod deployment."? There is no such window here. Better than the info by CDPR self.īut there also they are talking about a "command line tool"?īut the Usage part there doesn't make it easier. yeah they can be played with a gamepad at least in theory, but whether it really makes sense to do that is a different thing.I did find which clarified it a little bit. The default controls may work poorly on a XBox360 gamepad, but might be able to be reconfigured passably. One might be able to configure the controls passably to a XBox360 gamepad, but I am pretty sure you'd still have to use the keyboard time to time (in order to change power distribution, sending commands to wingmen etc.).Īlso, I think GOG has various games that sorta have gamepad support, but are expecting an older DirectInput gamepad. The games expect you to use an analog flightstick + keyboard. I presume at least the latter ones need some tinkering to be fully playable with a XBox360 gamepad (which is probably what most people are nowadays thinking with "controller support"), because such gamepads didn't exist back when those games were made. That list has also older games like Evil Genius (2004), various X-Wing and Tie Fighter games etc. I guess that stresses what I was just saying. Still, here is the available information. Mrkgnao: More or less as usual, GOG is quite inconsistent and incomplete in its listing of controller support. I guess you can configure them to be played with a gamepad, but it might be quite hard because they expect you to be able to react fast and aim accurately, something that is much harder with a gamepad. If a game was designed to be played with a keyboard + mouse, but can in theory be played (clumsily) with a gamepad too, should GOG mark it as having controller support? Say, most older PC FPS games. XBox360 gamepads already existed), or do you also want GOG to mark whether some old DOSBox game is playable with a "controller"? Do you expect them to be playable with a controller out of the box, or are you fine if you have to configure the controls yourself to a controller? Is your request mainly for newer games (from the era where e.g. What is your definition for a "controller"? Only XInput XBox360 gamepads, or also the older PS2-style DirectInput gamepads? How about joysticks, do you consider them as controllers? Like, say, playing Tie Fighter, Wing Commander or Descent Freespace with a joystick? ![]() I've already got w3 on steam so I know it uses a controller but still, it is very confusing to do research on old games that use controllers. Lestat2150: I looked at Witcher 3 here and didn't see any mention. Games that have the word "controller" under the System Requirements Compatibility Note: Games that have the word "controller" under the Mac System Requirements: Games that have the word "controller" under the Windows System Requirements: More or less as usual, GOG is quite inconsistent and incomplete in its listing of controller support.
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